Legacy example — not validated against this updated recipe.

technique · 9 recipes

Orbit / Arc

Move the viewpoint around a stationary subject; keep the selected radius approximately stable and aim inward. Use the declared sweep, direction and support, not a rotating subject or optical-axis roll.

Selected recipe

Arc

Arc is a variant of Orbit / Arc. It retains its own complete execution recipe.

Scene and execution

8 seconds · single take

Scene
A ceramic artist in an indigo jacket works with a celadon vessel and wire trimming tool at a plaster table. Kiln shelves and unfinished pieces establish a working studio rather than a retail showroom.
Initial state
Camera 1.3 m high and 3 m from seated artist, facing front with vessel centered.
Action / timeline
Travel a 60 degree clockwise arc in six seconds, facing the vessel center throughout, then hold. Artist does not rotate. A previously hidden handle comes into view because the viewpoint has moved around the object. Stop after the specified 60-degree sweep at second six and hold until second eight; the original background alignment need not return.
End state
A front-right oblique view reveals the handle and artist's side.
Lighting
Use a large 5200 K softbox high at camera left and a narrow 3200 K practical on far shelves. Camera white balance stays 5000 K. Broad reflections describe glaze curvature without clipping into featureless white stripes.
Color
Celadon, chalk and indigo form a quiet palette. Shadows are blue-grey rather than cyan, midtones preserve warm clay and skin, highlights become pearly cream. Low saturation, moderate local contrast and readable black fabric weave.
Assembly / finishing
No compositing or speed change. Keep the intended camera geometry in the rendered sequence; a still image alone cannot demonstrate the movement.

Design references only, not measured metadata or guarantees of a generator. Validate rendered images, timing and any audio separately.

Text recipe integrated for browsing. Render testing, visual approval and publication are separate checks; legacy examples do not establish approval.

Still-image prompt

Initial-frame preparation only. A still image cannot demonstrate motion, editing or audible timing.

Create only the initial frame; motion is specified separately.
Scene: A ceramic artist in an indigo jacket works with a celadon vessel and wire trimming tool at a plaster table. Kiln shelves and unfinished pieces establish a working studio rather than a retail showroom.
Initial state: Camera 1.3 m high and 3 m from seated artist, facing front with vessel centered.
Still reference: Full-frame 36 mm wide reference, 16:9 framing; optics 50 mm prime; f/4; exposure 1/48 s; ISO 400; WB 5000 K
Lighting: Use a large 5200 K softbox high at camera left and a narrow 3200 K practical on far shelves. Camera white balance stays 5000 K. Broad reflections describe glaze curvature without clipping into featureless white stripes.
Color: Celadon, chalk and indigo form a quiet palette. Shadows are blue-grey rather than cyan, midtones preserve warm clay and skin, highlights become pearly cream. Low saturation, moderate local contrast and readable black fabric weave.
Do not depict multiple future moments in this one frame. This still alone is not evidence that a dynamic technique succeeded.

Production prompt

Complete execution and assembly recipe. Independent sources below must be acquired separately where specified.

PRODUCTION RECIPE: Orbit / Arc / Arc
Output: 8 s. Workflow: single_take. Format: Full-frame 36 mm wide reference, 16:9 framing.
Core constraint: Move the viewpoint around a stationary subject; keep the selected radius approximately stable and aim inward. Use the declared sweep, direction and support, not a rotating subject or optical-axis roll.
Scene: A ceramic artist in an indigo jacket works with a celadon vessel and wire trimming tool at a plaster table. Kiln shelves and unfinished pieces establish a working studio rather than a retail showroom.
Initial state: Camera 1.3 m high and 3 m from seated artist, facing front with vessel centered.
Action / timeline: Travel a 60 degree clockwise arc in six seconds, facing the vessel center throughout, then hold. Artist does not rotate. A previously hidden handle comes into view because the viewpoint has moved around the object. Stop after the specified 60-degree sweep at second six and hold until second eight; the original background alignment need not return.
End state: A front-right oblique view reveals the handle and artist's side.
Camera design reference: Full-frame 36 mm wide reference, 16:9 framing; optics 50 mm prime; fixed focal length; f/4; exposure 1/48 s; ISO 400; WB 5000 K; capture 24 fps; playback 24 fps; focus: Keep vessel near 3 m; adjust minimally for the arc.
Lighting: Use a large 5200 K softbox high at camera left and a narrow 3200 K practical on far shelves. Camera white balance stays 5000 K. Broad reflections describe glaze curvature without clipping into featureless white stripes.
Color: Celadon, chalk and indigo form a quiet palette. Shadows are blue-grey rather than cyan, midtones preserve warm clay and skin, highlights become pearly cream. Low saturation, moderate local contrast and readable black fabric weave.
Assembly / finishing: No compositing or speed change. Keep the intended camera geometry in the rendered sequence; a still image alone cannot demonstrate the movement.
Avoid: Subject turntable replacing camera travel; Optical-axis roll replacing an orbit
Parameters are design references; generated output requires visual and, where applicable, audible verification.

Related families

  • Pan

    Rotate horizontally from a fixed station and height with fixed focal length. Follow the declared angle and timing; do not translate toward the destination.

  • Tilt

    Keep the station and camera height fixed; rotate only pitch with fixed focal length. Stage the intended start and end crops and follow focus only as required.

  • Dolly Translation

    Translate the camera through the declared path at fixed focal length. Let foreground/background perspective change; focus may track distance, and only explicitly declared aiming compensation is allowed.

  • Aerial Travel

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  • Body-Supported Stabilizer

    Use a body-supported stabilizer reference to isolate footfall shocks while following one continuous route. If the route crosses a doorway, pass through its actual open space; on stairs, gain real height with the steps.

  • Gimbal Travel

    Stabilize roll and unwanted angular shake while moving through the real route. Allow a small smooth height drift, not sharp footfall jolts or a frozen two-dimensional background.

  • Truck / Lateral Parallax

    Translate laterally at fixed height, focal length and heading. Keep the scene stationary so near/far parallax and changing occlusion prove the move.

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