Time & Tempo

Slow motion, time-lapse, freeze frames, and other manipulations of time.

23 techniques

Boomerang
BoomerangA short recorded action plays forward and then backward through the same samples, creating a reversible round trip.
Bullet Time
Bullet TimeThe viewpoint changes around a nearly frozen instant, separating camera movement from subject time.
Elliptical Time
Elliptical TimeElliptical editing removes unneeded intervals so selected stages imply a longer action; it need not use one continuous camera angle.
Fast Motion
Fast MotionContinuous action is played at a fixed faster rate, compressing its duration without introducing an interval-photography claim.
Freeze Frame
Freeze FrameA single selected frame is held so all visual sampling stops, including subject, background and texture.
Frozen in Motion
Frozen in MotionA chosen moving character crosses a stopped environment while the rule about what may move remains explicit.
Infinite Loop
Infinite LoopA forward-moving cycle returns to its opening state with matching velocity so the endpoint can repeat without a visible reset.
Long Take
Long TakeAn extended unbroken shot preserves continuous performance and time, with attention organized through staging rather than edits.
Low Shutter
Low ShutterHere the catalog name means a small shutter angle and short exposure at normal playback, yielding crisp, abrupt motion rather than slow-shutter smear.
Moonwalk
MoonwalkA dancer travels backward through alternating support and sliding feet, creating a forward-stepping illusion in normal time.
Motion Blur
Motion BlurMovement during each exposure creates streaking within frames while the scene still advances at normal playback speed.
Oner
OnerA scene is designed to appear continuous even when separately captured sections are invisibly stitched.
Reverse Motion
Reverse MotionRecorded samples are played in reverse order so physical consequences precede their causes inside the shot.
Slow Motion
Slow MotionMore capture samples are replayed at a lower frame rate so an event occupies proportionally more screen time.
Speed Ramp
Speed RampPlayback speed changes within one continuous action, slowing a chosen instant and returning to a faster rate.
Speed Ramping
Speed RampingA variable-rate remap can accelerate a routine passage, decelerate into a detail and then restore normal motion.
Step Printing
Step PrintingRepeated low-rate source frames create visible temporal steps, often with long-exposure smear inside each held image.
Stop Motion
Stop MotionPhysical or simulated objects are posed between exposures so discrete changes build animated movement.
Stutter / Stop-Stutter
Stutter / Stop-StutterPlanned brief frame holds and skips interrupt temporal cadence while keeping one action and location identifiable.
Time-Lapse
Time-LapseWidely spaced exposures compress slow environmental change, with interval and exposure specified separately.
Timelapse Glam
Timelapse GlamInterval-sampled styling changes surround a stable face and viewpoint, making the preparation process the accelerated event.
Timelapse Human
Timelapse HumanA normal-time or held central person is combined with interval-sampled surroundings, creating two different temporal rates in one frame.
Timelapse Landscape
Timelapse LandscapeInterval capture makes slow weather and light movement readable across stable geography.